Evaluating Virtual Currencies
January 2nd, 2008 by uday Zachary Scheidt of the China Stock Blog wrote an interesting article on how evaluating virtual currencies with respect to real ones creates a few interesting problems to solve.
He takes the example of GA, a buzzing new Virtual world teeming with Chinese gamers, to make his point on whether evaluating virtual currencies is as simple as it looks.
I like what he says here ..
what happens when the currency is virtual, such as in a role playing game with “virtual” goods and services and no physical “real world” transactions taking place. Do the laws of supply and demand still apply?
I believe they still do - only as long as there is value in “saving” the virtual currency in its indigenous shape, however. In other words, if there is a bank out there that pays people interest, no matter how small, for saving their virtual dollars (yemen or sprutzi or bucks or whatever u want to call it), I think there will be a residual value associated with the currency.
The bank may, in turn, double as a marketplace for gamers to trade virtual goods and virtual currencies from one game to another for a ’small’ transaction fee. This will make it a viable revenue model for the bank to sustain on. Also, it can offer ‘virtual loans’ to gamers to be repaid over a fixed time span (real ofcourse
).
The Aha moment arrives, ofcourse, when a gamer walks to the closest food court of grocery store and swipes his thumb to pay for his food from his virtual bank account. Now, THAT would turn more than a few eyeballs.
Posted in In the News, Technology, Economy |

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