Jan
15

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Posted in Economy by taggy | 1 Comment »
“ I have traveled across the length and breadth of India and I have not seen one person who is a beggar, who is a thief. Such wealth I have seen in this country, such high moral values, people of such caliber, that I do not think we would ever conquer this country unless we break the very backbone of this nation, which is her spiritual and cultural
heritage, and, therefore, I propose that we replace her old and ancient educational system, her culture, for if the Indians think that all that is foreign and English is good and greater than their own, they will lose their self-esteem, their native culture and they will become what we want them, a truly dominated nation ”
Read more here
http://www.languageinindia.com/april2003/macaulay.html
thanks to nukkad for the information and link
http://www.mumbai-central.com/nukkad/jan2008/msg00226.html
Jan
02

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Posted in In the News, Technology, Economy by uday | No Comments »
Zachary Scheidt of the China Stock Blog wrote an interesting article on how evaluating virtual currencies with respect to real ones creates a few interesting problems to solve.
He takes the example of GA, a buzzing new Virtual world teeming with Chinese gamers, to make his point on whether evaluating virtual currencies is as simple as it looks.
I like what he says here ..
what happens when the currency is virtual, such as in a role playing game with “virtual” goods and services and no physical “real world” transactions taking place. Do the laws of supply and demand still apply?
I believe they still do - only as long as there is value in “saving” the virtual currency in its indigenous shape, however. In other words, if there is a bank out there that pays people interest, no matter how small, for saving their virtual dollars (yemen or sprutzi or bucks or whatever u want to call it), I think there will be a residual value associated with the currency.
The bank may, in turn, double as a marketplace for gamers to trade virtual goods and virtual currencies from one game to another for a ’small’ transaction fee. This will make it a viable revenue model for the bank to sustain on. Also, it can offer ‘virtual loans’ to gamers to be repaid over a fixed time span (real ofcourse
).
The Aha moment arrives, ofcourse, when a gamer walks to the closest food court of grocery store and swipes his thumb to pay for his food from his virtual bank account. Now, THAT would turn more than a few eyeballs.